The Tech Demo 2
(see also Tech Demo 1 )
Terminal UI in Linux telnet within Ghostty
Terminal UI in Linux telnet within Gnome Terminal BeipMu: March 2025 Beta version Mudlet:We do have an example instance of a GraphicMUD running at eden-test.rpgframework.de 4000
.
The example instance is not a MUD, but our technology testbed. At the moment the primary focus of the tech demo is map display, movement and basic command interaction.
Things that should work ()
- You should be able to see a map - either with colored text characters or graphic.
- On clients that support character mode and have full terminal emulation you should get a user interface (TUI) with dedicated input buffer and output windows
- In BeipMu you should see a docked map window.
- In a TUI or in BeipMU, you should see mobiles walking, even if you don't move
- (Character mode only) You should be able to move on the map with cursor keys and look at stuff with CTRL+ cursor keys. Walls should hinder your movement. When you move into a room, the room description area should update.
- The text area and the map should show mobiles, items and other players.
- You should hear audio in the login screen and in the forest of the example zone.
- Interacting with doors
- Using Griseldas shop (you start with 100 currency units)
- Changing floors
Things that don't work yet ...
... but that you might expect to work
- Not every tile is mapped to a character representation yet (those are displayed as ? )
- Line of sight (just a flood fill at the moment)
- Leaving the zone
- Combat
Known bugs or limitations
- When you open a door in a directon (like "open door south") you don't get positioned in front of the door to open it - sometimes you even end up in the wall. (Workaround: Just go into the direction you want to leave - you automatically end movement in front of the door and can open it with the next command)
- Leaving the forest does not end the bird sounds
- Movement in a terminal with inline graphics is slow. That is because of the transmission of PNGs with every step - images are 4x the size since Tech Demo 1 and it shows. I need to think of optimizations here. Movement with ASCII graphics or with maps in a webview (BeipMu) does not have the problem.